Yet another refugee who washed up on the shore after the great Reddit disaster of 2023

  • 1 Post
  • 25 Comments
Joined 1 year ago
cake
Cake day: June 12th, 2023

help-circle


  • This answer I think is the closest. People can get better or worse over time and there are just so many factors. I’ve seen kind people go through horrible tragedies and become bitter and isolated. I’ve seen people who were cutthroat ladder climbers come to realize that the ladders aren’t going to mean anything after a certain point and their legacy is going to be kids who don’t want to spend time with them.

    The one thing I’ll say that seems to be often true of men is that when they get older the testosterone is less intense and so life is a little less driven by it.



  • You could make that argument about humans who look at other stories of art before creating one of their own, influenced by the others then.

    Let’s say I give an AI a prompt to create a picture of a cute puppy of about six weeks old, but as large as a building, and instead of paws, each leg ended in a living rubber ducky the size of a car, and the puppy is squatting to poop, but instead of poop coming out, it’s the great men and women of science like Mendel, Pasteur, Nobel, Currie, Einstein, and others, all landing in a pile. Oh, and if like the picture to be in the style of Renoir. I think we could agree that the resulting picture wouldn’t be a copy of any existing one. I think I’d feel justified in calling it original content. I’ve seen a lot of hand painted works that were more derivative of other work, but that people all agree is OC.


  • I generally consider “OC” to mean specifically that it’s original - you didn’t get it from someplace else, so broadly yes if you’re the one who had it generated.

    But if it’s a community for art or photography generally, I don’t think AI art belongs there - the skills and talent required are just too different. I love AI art communities, I just think it’s a separate thing.







  • Well, shuttle ended. I’m now the senior manager of the space software organization, and one of our projects is the control software for the RS-25 engines for SLS/Artemis. That engine is actually the same one that was used on shuttle, so in a way yes. A number of my people are on that project and I do get involved, but I don’t write code anymore.

    We’re have a number of cool programs, but that one sure has lasted a long time in one way or another.




  • Yeah, and that’s true for most of my employees, too. For the first 18 months of the pandemic we were mandatory WFH unless you had to touch hardware (they didn’t want someone who didn’t have to be on site infecting someone who did). Most people ended up preferring it, but a few couldn’t wait to return to work. I think it depends mostly on what your home life is like, combined with how bad your commute is. If home is a stressful place, and work isn’t far, you might find work to be the more enjoyable experience. Plus we do some really cool still, so it can be exciting to be in plant.


  • Worth noting that a ton of people who think they never had it really did, they just had few or no symptoms. We had a hard rule for the first couple years that, if you had any of the symptoms at all, you couldn’t come in for a while. One of my employees got a runny nose, and when I told him he had to go home, he was pissed off. He insisted he gets a runny nose every year at that time, and he felt completely fine, so no way he had COVID. I told him it wasn’t my rule, it was the company’s, and no sense arguing about it. Then he took a home test to prove to me he didn’t have it and it came back positive.

    I know several people with similar experiences, including people who had zero symptoms but had to take a test because they were having a medical procedure or were traveling and it was a requirement, only to have it be positive.



  • I’m a software engineering manager at an aerospace company, have been here for more than 38 years, and I love my job. It’s not exactly what I wanted to do when I was in college though. In those days I really liked art and I really liked computers, so my plan was to go into computer animation.

    I graduated in 1985. For context, that was a full ten years before the first Toy Story movie, which was the first fully computer animated feature film. Most computer animation in those days was for commercials, small scenes in movies, shorts, etc. Only problem was, there had been a heavily or fully computer animated film in development, but it got cancelled my last semester, so there were suddenly a whole bunch of unemployed computer animators with actual experience.

    I ended up just sending my resume to every place that was hiring programmers locally and ended up getting hired to work on the shuttle program. I’ve really enjoyed the hell out of it. That’s a nice thing about software: you can do it for pretty much every industry.


  • A number of people said “They were when I was young, but not anymore,” and that was my reaction too. I absolutely loved playing with firecrackers or making little explosives when I was a teen, so the 4th was really fun for me.

    It’s hard to say why I don’t feel the same way now, but I think part of it is just that I’ve seen it and done it over enough years that it’s boring now. The other part is that, like most kids, I didn’t think about the broader impact of things as much as I do now. Having known people with PTSD from military service, and having pets that are absolutely terrified of the explosions, it’s hard to enjoy them now without thinking of the suffering. Also, I live in parched Southern California close to the hills, so the people lighting giant fireworks in their back yards around me is infuriating.